This simulation gamifies some of the thematic elements in Frances Burney’s Evelina, such as female delicacy and satire, women’s vulnerability to violence in the public sphere, and 18th century British …
Failing at Gaming: Queer Gameplay in Mountain and The Longest Couch
How are video games queer? This question is central to recent game studies scholarship that attempts to bridge the rigor of queer theory with the playful possibilities of digital games. …
Glitched Out Fiction Part II: Hacking the Colonial Script in E. M. Forster’s A Passage to India
In the first part of this series, “Glitched-Out Fiction Part I: Hermaphroditic Hackers in Alan of Lille’s The Plaint of Nature, I drew on Jack Halberstam’s theorization of “queer failure” …
Glitched-Out Fiction Part I: Hermaphroditic Hackers in Alan of Lille’s The Plaint of Nature
This post is the first of a two-part series in which I analogize the contradictions or elisions in works of literature to the glitches in video games. The series draws …